Overview

A Multitool for The Legend of Zelda: The Wind Waker

Overview

This tutorial will go over the general features of Winditor.

Main Window

When you download Winditor and open it up, you will be presented with the main window. This is where you will do most of your actor and collision editing. It is split into 4 main parts: the toolbars, the scene view, the viewport, and the mode panel.

Toolbars

The toolbars contain various options and features that you can use while editing maps.

Scene View

The Scene View is composed of two components: the Scene List on top, and the Object List on the bottom.

Scene List

The Scene List displays the currently loaded scenes, which include the map’s Stage and its Rooms.

Controls

Object List

The Object List displays all of the objects within the selected scene. The Models and Collision categories are special categories that represent the scene’s visual models and collision mesh. The rest of the categories are named after their identifiers in the files with a short description of what they are.

Controls

Viewport

The map and rooms that are currently loaded will be displayed in the Viewport. It shows all of the entities within the map that have positions within the world, even if they are not displayed in-game. The controls are as follows:

Movement

Object Manipulation

Translation

Rotation

Scaling

Mode Panel

The Mode Panel is to the right of the Viewport. It is initially blank, but it will change depending on what editing mode Winditor is in and whether you have an object selected in the Viewport. These are the forms that the Mode Panel can take:

Actor Editor

When in Actor Mode, the Mode Panel will be blank until you select an object, either through the Viewport or the Object List. The panel will then be filled with all the properties of that object that you can edit.

Collision Editor

When in Collision Mode, the Mode Panel will display the collision mesh’s hierarchy on top and a blank panel on the bottom. The bottom panel will change depending on what you select.

For more information about the Collision Editor, see the Collision Editing tutorial.


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