A Multitool for The Legend of Zelda: The Wind Waker
This tutorial will go over how to import a collision mesh into a map using the Import Collision Mesh dialog.
Here are a few things to keep in mind when importing collision:
r33
is the root nodecabana
, ground
, and lanterns
are the category nodesleaves
, porch
, etc. are the actual meshes containing geometry dataWhen exporting a collision mesh from Blender to DAE, make sure you change the option that says “Y Forward” to “Z Forward” and the option that says “Z Up” to “-Y Up”, and also tick the checkbox that says “Apply Global Orientation”.
If you do not change all three of these settings in the DAE export options from their default values, the collision mesh may be rotated 90 degrees once you import it into Winditor.
The Import Collision Mesh option can be found in the File menu, at File -> Import -> Collision Mesh.
Upon clicking the menu option, you will be presented with the Import Collision Mesh dialog.
The options are: